39 lines
901 B
C#
39 lines
901 B
C#
using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GroundWire : PermanentTriggerBase
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{
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public GameObject circleLeft;
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public GameObject circleRight;
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protected override void OnMDown()
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{
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base.OnMDown();
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if (circleRight.activeInHierarchy && !circleLeft.activeInHierarchy)
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{
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circleLeft.SetActive(true);
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circleRight.GetComponent<LineRenderer>().SetPosition(1, circleLeft.transform.position);
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DestroyImmediate(LiveSceneManager.Instance.currentTool);
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LiveSceneManager.Instance.currentTool = null;
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}
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StepManager.Instance.FinishStep(triggerName);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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