1118OPSSNew/Assets/Zion/Scripts//RoateKey.cs

35 lines
787 B
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoateKey : PermanentTriggerBase
{
public StartTheEngine startTheEngine;
protected int state = 0;
protected override void OnMDown()
{
base.OnMDown();
//startTheEngine.RotateStarted();
if (state == 0)
transform.DOLocalRotate(new Vector3(0, 90, 180), 2.0f).OnComplete(() => { state = 1; });
else
transform.DOLocalRotate(new Vector3(0, 90, 90), 2.0f).OnComplete(() => { state = 0; });
StepManager.Instance.FinishStep(triggerName);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}