35 lines
787 B
C#
35 lines
787 B
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RoateKey : PermanentTriggerBase
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{
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public StartTheEngine startTheEngine;
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protected int state = 0;
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protected override void OnMDown()
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{
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base.OnMDown();
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//startTheEngine.RotateStarted();
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if (state == 0)
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transform.DOLocalRotate(new Vector3(0, 90, 180), 2.0f).OnComplete(() => { state = 1; });
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else
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transform.DOLocalRotate(new Vector3(0, 90, 90), 2.0f).OnComplete(() => { state = 0; });
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StepManager.Instance.FinishStep(triggerName);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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