38 lines
995 B
C#
38 lines
995 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpecialDrive : MonoBehaviour
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{
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public ProcessUISwitch targetProcessUI;
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public MechanismsDriver targetMechanismsDriver;
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public int targetMechanismsState = 1;
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// Start is called before the first frame update
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void Awake()
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{
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if (targetMechanismsDriver == null)
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targetMechanismsDriver = GetComponent<MechanismsDriver>();
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//else
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// Debug.Log(gameObject.name + " has targetMechanismsDriver");
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if (targetMechanismsDriver != null)
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{
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targetProcessUI.actions.Add(() =>
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{
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Debug.Log(gameObject.name + " has targetMechanismsDriver");
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targetMechanismsDriver.forrceDriveState = targetMechanismsState;
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targetMechanismsDriver.forceDrive = true;
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});
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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