27 lines
933 B
C#
27 lines
933 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ToMainPosition : PermanentTriggerBase
|
|
{
|
|
protected override void OnMDown()
|
|
{
|
|
base.OnMDown();
|
|
LiveSceneManager.Instance.firstPersonController.GetComponent<CapsuleCollider>().enabled = false;
|
|
LiveSceneManager.Instance.firstPersonController.GetComponent<Rigidbody>().useGravity = false;
|
|
LiveSceneManager.Instance.firstPersonController.transform.SetParent(transform);
|
|
LiveSceneManager.Instance.firstPersonController.transform.localPosition = Vector3.zero;
|
|
LiveSceneManager.Instance.firstPersonController.transform.localRotation = Quaternion.identity;
|
|
LiveSceneManager.Instance.firstPersonController.playerCanMove = false;
|
|
|
|
StepManager.Instance.FinishStep(triggerName);
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
}
|