49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UISwitch : MonoBehaviour
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{
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protected GameObject nextPage;
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protected GameObject backPage;
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protected Button nextBtn;
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protected Button backBtn;
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public string triggerName;
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public bool hideSelf = true;
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// Start is called before the first frame update
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public void OnEnable()
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{
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nextBtn = transform.Find("nextBtn")?.GetComponent<Button>();
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backBtn = transform.Find("backBtn")?.GetComponent<Button>();
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int index = this.transform.GetSiblingIndex();
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if (index < this.transform.parent.childCount - 1)
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nextPage = this.transform.parent.GetChild(index + 1).gameObject;
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if (index > 0)
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backPage = this.transform.parent.GetChild(index - 1).gameObject;
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if (nextBtn != null)
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nextBtn.onClick.AddListener(() => {
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if (hideSelf) this.gameObject.SetActive(false);
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if (nextPage != null)nextPage.SetActive(true);
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StepManager.Instance.FinishStep(triggerName);
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});
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if (backBtn != null)
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backBtn.onClick.AddListener(() =>{
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if (hideSelf) this.gameObject.SetActive(false);
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if (backPage != null) backPage.SetActive(true);
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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