66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 发动机定速下部
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/// </summary>
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public class ConstantSpeedDownBtn : PermanentTriggerBase
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{
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public FunctionSync_PositionRoate linkageObject;
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/// <summary>
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/// 取力开关
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/// </summary>
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public OneValueSyncObject switchOn;
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/// <summary>
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/// 发动机定速下部开关
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/// </summary>
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public OneValueSyncObject ConstantSpeedDown;
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/// <summary>
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/// 发动机定速下部开关旋转同步
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/// </summary>
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public FunctionSync_PositionRoate button_Rotate;
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/// <summary>
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/// 调整转速
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/// </summary>
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public OneValueSyncObject rotateSpeedDownCount;
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protected override void OnMDown()
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{
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//base.PressedEvent();
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button_Rotate.transform.localEulerAngles = new Vector3(-6, 0, 0);
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button_Rotate.ReleaseControl();
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if (switchOn.mybool)
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{
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rotateSpeedDownCount.myint = 0;
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rotateSpeedDownCount.SendSync();
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ConstantSpeedDown.mybool = true;
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ConstantSpeedDown.SendSync();
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if (ConstantSpeedDown.action_apprisedetail != null) ConstantSpeedDown.action_apprisedetail.Invoke();
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StartCoroutine(PointerRotate());
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}
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StepManager.Instance.FinishStep(triggerName);
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}
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/// <summary>
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/// 变速指针旋转
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/// </summary>
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/// <returns></returns>
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IEnumerator PointerRotate()
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{
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linkageObject.GetControl();
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while (linkageObject.transform.localEulerAngles.y <= 80)
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{
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linkageObject.transform.Rotate(0, 40 * Time.deltaTime, 0);
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yield return new WaitForSecondsRealtime(0.02f);
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}
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linkageObject.ReleaseControl();
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}
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//public override void Init()
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//{
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//}
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}
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