1118OPSSNew/Assets/Zion/Scripts/GameScene/Processes/Button/ConstantSpeedUpBtn.cs

47 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 发动机定速上部
/// </summary>
public class ConstantSpeedUpBtn : PermanentTriggerBase
{
public FunctionSync_PositionRoate linkageObject;
public OneValueSyncObject switchOn;
public OneValueSyncObject ConstantSpeedUp;
public FunctionSync_PositionRoate button_Rotate;
protected override void OnMDown()
{
//base.PressedEvent();
button_Rotate.transform.localEulerAngles = new Vector3(0, 0, 0);
button_Rotate.ReleaseControl();
if (switchOn.mybool)
{
ConstantSpeedUp.mybool = true;
ConstantSpeedUp.SendSync();
if (ConstantSpeedUp.action_apprisedetail != null) ConstantSpeedUp.action_apprisedetail.Invoke();
StartCoroutine(PointerRotate());
}
StepManager.Instance.FinishStep(triggerName);
}
IEnumerator PointerRotate()
{
linkageObject.GetControl();
while (linkageObject.transform.localEulerAngles.y >= 37&& linkageObject.transform.localEulerAngles.y <= 81)
{
linkageObject.transform.Rotate(0, -20 * Time.deltaTime, 0);
yield return new WaitForSecondsRealtime(0.02f);
}
linkageObject.ReleaseControl();
}
//public override void Init()
//{
//}
}