using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using UnityEngine; using UnityEngine.UI; public class Column : MonoBehaviour { public Image Image_Column; public Sprite Spr_1, Spr_2; public GameObject[] ObjList; [HideInInspector] public bool ifShow = false; int i; public void Start() { if (GetComponent