using DefaultNamespace.ProcessMode; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FormManager : MonoBehaviour { /// /// 大步骤 /// public int targetStepIndex; /// /// 小步骤 /// public int currentStepIndex; void Start() { } [ContextMenu("JumpToProcessAsync")] void AddJumpToProcessAsync() { Debug.Log("跳步"); MotionFramework.MotionEngine.GetModule().JumpToProcessAsync(targetStepIndex, currentStepIndex); } }