using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FormManager : MonoBehaviour
{
///
/// 大步骤
///
public int targetStepIndex;
///
/// 小步骤
///
public int currentStepIndex;
void Start()
{
}
[ContextMenu("JumpToProcessAsync")]
void AddJumpToProcessAsync()
{
Debug.Log("跳步");
MotionFramework.MotionEngine.GetModule().JumpToProcessAsync(targetStepIndex, currentStepIndex);
}
}