using System.Collections; using System.Collections.Generic; using Framework.Manager; using UnityEngine; using UnityEngine.UI; public class ListManager : MonoBehaviour { public Button listBt; public GameObject qingdan; public Button btn_close_供应商不良行为清单; private void Start() { listBt.onClick.AddListener(OnListButtonClicked); btn_close_供应商不良行为清单.onClick.AddListener(OnCloseButtonClicked); } private void OnCloseButtonClicked() { qingdan.SetActive(false); } private void OnListButtonClicked() { qingdan.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(listBt.name); } }