using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; public class OfflineCountManager : MonoBehaviour { public TMP_InputField Input; public Button button; public GameObject game; public GameObject game10kv; private void Start() { button.onClick.AddListener(delegate { int count = game.transform.childCount; game.transform.GetChild(count - int.Parse(Input.text)).gameObject.SetActive(false); game10kv.SetActive(true); MotionEngine.GetModule().HandleClick(Input.text); TutorialGuideManager.Instance.HideGuide(); }); } }