using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; public class TopicComponent : MonoBehaviour { [SerializeField] private TMP_InputField text; public TMP_Text textInp; public GameObject rec; public void Init() { Debug.Log("初始化弹窗消息"); MotionEngine.GetModule().OnStepProcessMessage += OnStepProcessDescriptionMessage; } private void OnStepProcessDescriptionMessage(string message) { Debug.Log("弹窗的消息---->" + message); // 先将滚动条重置到最顶上 ScrollToTop(); // 设置文本内容 text.text = message+" "+"\n"; } /// /// 设置textInp的RectTransform的top和bottom都为0 /// private void ScrollToTop() { if (textInp != null) { RectTransform rectTransform = textInp.rectTransform; RectTransform rectTransform2 = rec.transform.Find("Caret").GetComponent(); // 设置top和bottom都为0 rectTransform.offsetMin = new Vector2(rectTransform.offsetMin.x, 0f); // bottom = 0 rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x, 0f); // top = 0 rectTransform2.offsetMin = new Vector2(rectTransform.offsetMin.x, 0f); // bottom = 0 rectTransform2.offsetMax = new Vector2(rectTransform.offsetMax.x, 0f); // top = 0 Debug.Log("TopicComponent: textInp的RectTransform已设置 - top和bottom都为0"); } else { Debug.LogWarning("TopicComponent: textInp为空,无法设置RectTransform"); } } }