using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
///
/// 地磅
///
public class WeighBridgeCheck : MonoBehaviour
{
public static WeighBridgeCheck instance;
///
/// 称重提示
///
public GameObject weightips;
///
/// 打印提示
///
public GameObject printtips;
///
/// 是否检查了地磅
///
public bool isCheckWeigh;
///
/// 是否检查地磅显示屏
///
public bool isdisplay;
///
/// 重量显示
///
public TextMeshProUGUI weightext;
///
/// 称重次数
///
int index = 0;
///
/// 称重
///
public Button weighbt;
///
/// 打印
///
public Button printbt;
private void Awake()
{
instance = this;
}
void Start()
{
weighbt.onClick.AddListener(() =>
{
weightips.SetActive(false);
printtips.SetActive(true);
CarMoverToWeigh.Instance.CarMove();
MotionFramework.MotionEngine.GetModule().HandleClick("true");
});
printbt.onClick.AddListener(() =>
{
printtips.SetActive(false);
if
(!CarMoverToWeigh.Instance.IsUnload)
{
LoadTriggerNextGuide(printbt.name);
}
UI_Tips.instance.ShowPanel("打印完成!");
MotionFramework.MotionEngine.GetModule().HandleClick("true");
});
}
void Update()
{
}
}