using System.Collections; using System.Collections.Generic; using DefaultNamespace; using MotionFramework; using TMPro; using UnityEngine; public class CustodyEntrustmentApplication : MonoBehaviour { /// /// ���ϱ��� /// [Header("���ϱ���")] public TMP_InputField Materialcode; /// /// �������� /// [Header("��������")] public TMP_InputField MaterialName; /// /// ������λ /// [Header("������λ")] public TMP_InputField Unit; /// /// ���� /// [Header("����")] public TMP_InputField MaterialNumber; /// /// ��ʹ��ʱ�� /// [Header("��ʹ��ʱ��")] public TMP_InputField Usetime; /// /// ���� /// [Header("����")] public TextMeshProUGUI DateTime; /// /// ������ǩ�� /// [Header("������ǩ��")] public TMP_InputField Attn; /// /// �����ǩ�� /// [Header("�����ǩ��")] public TMP_InputField Reviewers; /// /// ���ʲ���ǩ�� /// [Header("���ʲ���ǩ��")] public TMP_InputField Suppliesdepartment; /// /// 单价 /// public TMP_InputField pice; /// /// 总价 /// public TMP_InputField allpice; void Start() { Init(); } // Update is called once per frame void Update() { } public void Init() { // CombinedClass combined = GameManager.Instance.combinedClass; // Materialcode.text = combined.materialCode; // MaterialName.text = combined.materialName; // Unit.text = combined.materialUnit; // MaterialNumber.text = combined.materialNumber; // DateTime.text = combined.TodayTime; Materialcode.text = MotionEngine.GetModule().GetTaskBookValueByMapping("物料编码"); MaterialName.text = MotionEngine.GetModule().GetTaskBookValueByMapping("物料描述"); MaterialNumber.text = GameManager.Instance.marteialnumber.ToString(); Unit.text = GameManager.Instance.unit; pice.text = GameManager.Instance.pice; allpice.text = (GameManager.Instance.marteialnumber * float.Parse(GameManager.Instance.pice)).ToString(); //Attn.text = combined.Attn; //Reviewers.text = combined.Reviewers; //Suppliesdepartment.text = combined.Suppliesdepartment; } }