using System;
using DefaultNamespace.ProcessMode;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using DefaultNamespace;
using MotionFramework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
///
/// 不良行为处理
///
public class Delivery_BadBehavior : MonoBehaviour
{
///
/// 确定按钮
///
private Button confirmBtn;
///
/// 清单按钮
///
private Button inventoryBtn;
///
/// 清单图片
///
private Image inventoryImg;
///
/// 选项组
///
private ToggleGroup options;
///
/// 问题提示
///
private TextMeshProUGUI questionStem;
///
/// 问题类型
///
private TextMeshProUGUI questionTypes;
///
/// 选项
///
private List toggles;
///
/// 不良行为数据
///
private List badBehaviorDatas;
///
/// 当前题号
///
public int step;
public bool isGuiding = false;
public bool isGuiding2 = false;
public static Delivery_BadBehavior Instance;
private void Awake()
{
Instance = this;
}
private void Start()
{
Init();
}
public void Init()
{
//FindObjectByName("不良行为清单Canvas").gameObject.SetActive(true);
badBehaviorDatas = MyJsonManager.LoadListData("DeliveryData/不良行为处理");
questionTypes = FindObjectByName("questionTypes");
questionStem = FindObjectByName("questionStem");
inventoryBtn = FindObjectByName