using DefaultNamespace.ProcessMode; using Framework.Manager; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ERP_BorrowingRequisitions : MonoBehaviour { /// /// 借料申请单输入 /// public InputField Borrowingorder; /// /// 借料 /// public Toggle BorrowingToggle; /// /// 发料 /// public Toggle IssueToggle; /// /// 归还 /// public Toggle returnToggle; /// /// 确定按钮 /// public Button Enterbt; /// /// 选择toggle /// public Toggle ChooseToggle; /// /// 库存地点 /// public InputField Inventorylocation; /// /// 归还按钮 /// public Button Returnbt; /// /// 归还页面 /// public GameObject Panel2; void Start() { Enterbt.onClick.AddListener(() => { if (MotionFramework.MotionEngine.GetModule().HandleClick(new List() { Borrowingorder.text, returnToggle.isOn.ToString() })) { Panel2.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(); } }); Returnbt.onClick.AddListener(() => { if (MotionFramework.MotionEngine.GetModule().HandleClick(new List() { ChooseToggle.isOn.ToString(), Inventorylocation.text })) { Panel2.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(); } }); } // Update is called once per frame void Update() { } }