using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; public class ERP_FactoryAcceptance : MonoBehaviour { /// /// 对应两个角色选择框 /// public Toggle PanelPC1; /// /// 对应两个角色选择框 /// public Toggle PanelPC2; /// /// 页面1 /// public GameObject Pane1; /// /// 页面2 /// public GameObject Pane2; /// /// 页面1确定 /// public Button Panel1Enter; /// /// 页面2选择框1 /// public Toggle Panel2Toggle1; /// /// 页面2选择框2 /// public Toggle Panel2Toggle2; /// /// 页面2选择框3 /// public Toggle Panel2Toggle3; /// /// 页面2选择框4 /// public Toggle Panel2Toggle4; /// /// 页面2选择框5 /// public Toggle Panel2Toggle5; /// /// 页面2选择框6 /// public Toggle Panel2Toggle6; /// /// 页面2确定 /// public Button Panel2Edit; /// /// 页面2编辑面板 /// public GameObject Panel2EditPanel; /// /// 页面2编辑面板新增按钮 /// public Button Panel2EditPanelAddBt; /// /// 物料编码toggle /// public Toggle matrialtrueToggle; /// /// 文件选择toggle /// public Toggle foldertrueToggle; /// /// 选择完成文件上传按钮 /// public Button uploadbt; void Start() { PanelPC1 = FindObjectByName("出场验收处理_页面1_toggle1"); PanelPC2 = FindObjectByName("出场验收处理__页面1_toggle2"); Panel1Enter = FindObjectByName