using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
public class ERP_FactoryAcceptance : MonoBehaviour
{
///
/// 对应两个角色选择框
///
public Toggle PanelPC1;
///
/// 对应两个角色选择框
///
public Toggle PanelPC2;
///
/// 页面1
///
public GameObject Pane1;
///
/// 页面2
///
public GameObject Pane2;
///
/// 页面1确定
///
public Button Panel1Enter;
///
/// 页面2选择框1
///
public Toggle Panel2Toggle1;
///
/// 页面2选择框2
///
public Toggle Panel2Toggle2;
///
/// 页面2选择框3
///
public Toggle Panel2Toggle3;
///
/// 页面2选择框4
///
public Toggle Panel2Toggle4;
///
/// 页面2选择框5
///
public Toggle Panel2Toggle5;
///
/// 页面2选择框6
///
public Toggle Panel2Toggle6;
///
/// 页面2确定
///
public Button Panel2Edit;
///
/// 页面2编辑面板
///
public GameObject Panel2EditPanel;
///
/// 页面2编辑面板新增按钮
///
public Button Panel2EditPanelAddBt;
///
/// 物料编码toggle
///
public Toggle matrialtrueToggle;
///
/// 文件选择toggle
///
public Toggle foldertrueToggle;
///
/// 选择完成文件上传按钮
///
public Button uploadbt;
void Start()
{
PanelPC1 = FindObjectByName("出场验收处理_页面1_toggle1");
PanelPC2 = FindObjectByName("出场验收处理__页面1_toggle2");
Panel1Enter = FindObjectByName