using DefaultNamespace.ProcessMode; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; public class CheckApprovalStatusDemandPlan : MonoBehaviour { /// /// 单击按钮 /// public Button btnCheckApprovalStatus; /// /// 关闭按钮 /// public Button btnCloseCheckApprovalStatus; // Start is called before the first frame update void Start() { MotionFramework.MotionEngine.GetModule().HandleClick("需求计划审批状态"); } /// /// /// public void CheckApprovalStatus() { if (btnCheckApprovalStatus) { btnCheckApprovalStatus.onClick.AddListener(() => { LoadTriggerNextGuide(); }); } } public void CloseCheckApprovalStatus() { if (btnCloseCheckApprovalStatus) { btnCloseCheckApprovalStatus.onClick.AddListener(() => { LoadTriggerNextGuide(); }); } } }