using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
public class CheckApprovalStatusDemandPlan : MonoBehaviour
{
///
/// 单击按钮
///
public Button btnCheckApprovalStatus;
///
/// 关闭按钮
///
public Button btnCloseCheckApprovalStatus;
// Start is called before the first frame update
void Start()
{
MotionFramework.MotionEngine.GetModule().HandleClick("需求计划审批状态");
}
///
///
///
public void CheckApprovalStatus()
{
if (btnCheckApprovalStatus)
{
btnCheckApprovalStatus.onClick.AddListener(() => {
LoadTriggerNextGuide();
});
}
}
public void CloseCheckApprovalStatus()
{
if (btnCloseCheckApprovalStatus)
{
btnCloseCheckApprovalStatus.onClick.AddListener(() => {
LoadTriggerNextGuide();
});
}
}
}