using DefaultNamespace.ProcessMode; using MotionFramework; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; public class ELP_TransportationTaskManagement : MonoBehaviour { /// /// 采购订单号 /// public TMP_InputField PurchaseOrderNumber; /// /// 合同编号 /// public TMP_InputField ContractNumber; /// /// 合同名称 /// public TMP_InputField ContractName; /// /// 项目名称toggle /// public Toggle ProjectNametog; /// /// 项目名称 /// public TMP_Text ProjectNamebt; /// /// 查询后的项目名称 /// public TMP_Text ProjectNameInternal; /// /// 供应商toggle /// public Toggle Suppliertog; /// /// 供应商名称 /// public TMP_Text Supplierbt; /// /// 查询后的供应商名称 /// public TMP_Text SupplierInternal; /// /// 承运商toggle /// public Toggle Carrierstog; /// /// 承运商名称 /// public TMP_Text Carriersbt; /// /// 承运商名称 /// public TMP_Text CarriersInternal; /// /// 需求单位toggle /// public Toggle Demandsectortog; /// /// 需求单位名称 /// public TMP_Text Demandsectorbt; /// /// 查询后的需求单位名称 /// public TMP_Text DemandsectorInternal; /// /// 发货时间 /// public TMP_InputField StartTime; /// /// 到货时间 /// public TMP_InputField EndTime; /// /// 项目类别 /// public TMP_Dropdown Projectcategory; /// /// 项目类别下拉框 /// public TMP_Dropdown Projectcategorydrop; /// /// 运输方式下拉框 /// public TMP_Dropdown Shippingmethoddrop; /// /// 发货地址选择 /// public Toggle Shippingaddresstog; /// /// 确认发货选择地址 /// public Button Shippingaddressbt; /// /// 发货地址信息 /// public GameObject ShippingaddressPanel; /// /// 收货货地址选择 /// public Toggle Receivingaddresstog; /// /// 确认收货选择地址 /// public Button Receivingaddressbt; /// /// 收货地址信息 /// public GameObject ReceivingaddressPanel; /// /// 物资描述选择 /// public Toggle materialtog; /// /// 确认物资描述 /// public Button materialbt; /// /// 物资描述信息面板 /// public GameObject materialPanel; /// /// 确认新增物资 /// public Button materialAddbt; /// /// 确认物资描述信息面板 /// public GameObject materialAddPanel; /// /// 下一步按钮 /// public Button NextBt; /// /// 页面6预报警按钮 /// public Button ErrorBT; /// ///页面7到货交接 /// public Button ArrivalBT; private void Awake() { ErrorBT = FindObjectByName