using DefaultNamespace.ProcessMode;
using MotionFramework;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
public class ELP_TransportationTaskManagement : MonoBehaviour
{
///
/// 采购订单号
///
public TMP_InputField PurchaseOrderNumber;
///
/// 合同编号
///
public TMP_InputField ContractNumber;
///
/// 合同名称
///
public TMP_InputField ContractName;
///
/// 项目名称toggle
///
public Toggle ProjectNametog;
///
/// 项目名称
///
public TMP_Text ProjectNamebt;
///
/// 查询后的项目名称
///
public TMP_Text ProjectNameInternal;
///
/// 供应商toggle
///
public Toggle Suppliertog;
///
/// 供应商名称
///
public TMP_Text Supplierbt;
///
/// 查询后的供应商名称
///
public TMP_Text SupplierInternal;
///
/// 承运商toggle
///
public Toggle Carrierstog;
///
/// 承运商名称
///
public TMP_Text Carriersbt;
///
/// 承运商名称
///
public TMP_Text CarriersInternal;
///
/// 需求单位toggle
///
public Toggle Demandsectortog;
///
/// 需求单位名称
///
public TMP_Text Demandsectorbt;
///
/// 查询后的需求单位名称
///
public TMP_Text DemandsectorInternal;
///
/// 发货时间
///
public TMP_InputField StartTime;
///
/// 到货时间
///
public TMP_InputField EndTime;
///
/// 项目类别
///
public TMP_Dropdown Projectcategory;
///
/// 项目类别下拉框
///
public TMP_Dropdown Projectcategorydrop;
///
/// 运输方式下拉框
///
public TMP_Dropdown Shippingmethoddrop;
///
/// 发货地址选择
///
public Toggle Shippingaddresstog;
///
/// 确认发货选择地址
///
public Button Shippingaddressbt;
///
/// 发货地址信息
///
public GameObject ShippingaddressPanel;
///
/// 收货货地址选择
///
public Toggle Receivingaddresstog;
///
/// 确认收货选择地址
///
public Button Receivingaddressbt;
///
/// 收货地址信息
///
public GameObject ReceivingaddressPanel;
///
/// 物资描述选择
///
public Toggle materialtog;
///
/// 确认物资描述
///
public Button materialbt;
///
/// 物资描述信息面板
///
public GameObject materialPanel;
///
/// 确认新增物资
///
public Button materialAddbt;
///
/// 确认物资描述信息面板
///
public GameObject materialAddPanel;
///
/// 下一步按钮
///
public Button NextBt;
///
/// 页面6预报警按钮
///
public Button ErrorBT;
///
///页面7到货交接
///
public Button ArrivalBT;
private void Awake()
{
ErrorBT = FindObjectByName