using DefaultNamespace.ProcessMode; using Framework.Manager; using HighlightPlus; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; /// /// 配送管理 /// public class DistributionManager : MonoBehaviour { public static DistributionManager Instance { get; private set; } public DistributionType distributionType = DistributionType.None; /// /// 鼠标高亮 /// private HighlightEffect mouseHighlight; /// /// 任务提示框 /// public TaskPrompt taskPrompt; /// /// 任务按钮 /// public Button taskBtn; private void Awake() { Instance = this; } // Start is called before the first frame update void Start() { InitState(); } private void InitState() { // TutorialGuideManager.Instance.InitializeGuideObjects(); mouseHighlight = FindObjectByName("鼠标"); taskPrompt = FindObjectByName("PanelTaskPrompt"); taskBtn = FindObjectByName