using DefaultNamespace.ProcessMode;
using Framework.Manager;
using HighlightPlus;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
///
/// 配送管理
///
public class DistributionManager : MonoBehaviour
{
public static DistributionManager Instance { get; private set; }
public DistributionType distributionType = DistributionType.None;
///
/// 鼠标高亮
///
private HighlightEffect mouseHighlight;
///
/// 任务提示框
///
public TaskPrompt taskPrompt;
///
/// 任务按钮
///
public Button taskBtn;
private void Awake()
{
Instance = this;
}
// Start is called before the first frame update
void Start()
{
InitState();
}
private void InitState()
{
// TutorialGuideManager.Instance.InitializeGuideObjects();
mouseHighlight = FindObjectByName("鼠标");
taskPrompt = FindObjectByName("PanelTaskPrompt");
taskBtn = FindObjectByName