using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using UnityEngine; using UnityEngine.UI; /// /// /// 箱式开闭所借用物资出库 领料单 /// public class BorrowingMaterialOutboundRequisitionComponent : MonoBehaviour { public UI_StampConfirmation u1; public UI_StampConfirmation u2; public UI_StampConfirmation u3; public Button closeBtn; private void Start() { closeBtn.onClick.AddListener(() => { List list = new List(); list.Add(u1.IsClick.ToString()); list.Add(u2.IsClick.ToString()); list.Add(u3.IsClick.ToString()); if (MotionEngine.GetModule().HandleClick(list)) { TutorialGuideManager.Instance.TriggerNextGuide(); } }); } }