using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using Framework.Manager;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
///
/// /// 箱式开闭所借用物资出库 领料单
///
public class BorrowingMaterialOutboundRequisitionComponent : MonoBehaviour
{
public UI_StampConfirmation u1;
public UI_StampConfirmation u2;
public UI_StampConfirmation u3;
public Button closeBtn;
private void Start()
{
closeBtn.onClick.AddListener(() =>
{
List list = new List();
list.Add(u1.IsClick.ToString());
list.Add(u2.IsClick.ToString());
list.Add(u3.IsClick.ToString());
if (MotionEngine.GetModule().HandleClick(list))
{
TutorialGuideManager.Instance.TriggerNextGuide();
}
});
}
}