using System.Collections; using System.Collections.Generic; using DefaultNamespace; using Framework.Manager; using MotionFramework; using UnityEngine; using UnityEngine.UI; public class DeliveryListManager : MonoBehaviour { public Button listButton; public GameObject listPanel; public Button closeButton; public GameObject wancheng; public GameObject renwu; void Start() { listButton.onClick.AddListener(OnClickListButton); closeButton.onClick.AddListener(OnClickCloseButton); if (MotionEngine.GetModule().ExamName == "违约索赔") { listButton.gameObject.SetActive(true); } else if (MotionEngine.GetModule().ExamName == "不良行为处理") { listButton.gameObject.SetActive(true); } else if (MotionEngine.GetModule().ExamName == "完成出厂验收的系统上报操作") { listButton.gameObject.SetActive(true); } // if (MotionEngine.GetModule().ExamName == "物资配送履约跟踪表维护") // { // renwu.SetActive(true); // } } private void OnClickListButton() { if (MotionEngine.GetModule().ExamName == "完成出厂验收的系统上报操作") { wancheng.gameObject.SetActive(true); } //listPanel.SetActive(true); // TutorialGuideManager.Instance.TriggerNextGuide(listButton.name); } private void OnClickCloseButton() { // if (Delivery_BadBehavior.Instance.isGuiding) // { // if (TutorialGuideManager.Instance.TriggerNextGuide(closeButton.name)) // { // listPanel.SetActive(false); // } // } } }