using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using static InterfaceManager;
using DefaultNamespace.ProcessMode;
using Framework.Manager;
using MotionFramework;
///
/// 查询需求计划审批状态
///
public class CheckApprovalStatusDemand : MonoBehaviour
{
public TMP_InputField startDate;
public TMP_InputField endDate;
///
///
///
public Button BtnFindCheckApprovalStatusDemand;
///
/// 工厂
///
public TMP_InputField FactoryCheckApprovalStatusDemand;
///
/// 计划批次
///
public TMP_InputField PlanBatchCheckApprovalStatusDemand;
///
/// 采购申请号
///
public TMP_InputField PurchaseApplicationCheckApprovalStatusDemand;
///
/// Panel2
///
public Transform CheckApprovalStatusDemandPanelTwo;
///
/// 答题卡
///
public GameObject AnswerSheet;
public TMP_Dropdown[] 审批状态;
public TMP_Dropdown[] 审批意见;
public Button saveBt;
public Button saveBt2;
// Start is called before the first frame update
void Start()
{
saveBt2.onClick.AddListener(delegate
{
FileComponent.DownloadSingleFile("附件2:需求计划审批状态反馈_答题卡1");
FileComponent.DownloadSingleFile("附件1:需求计划审批状态查询情况报表");
MotionEngine.GetModule().HandleClick("保存");
});
BtnFindCheckApprovalStatusDemand = FindObjectByName