using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace; using UnityEngine; using UnityEngine.UI; using TMPro; using static InterfaceManager; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; /// /// 查询需求计划审批状态 /// public class CheckApprovalStatusDemand : MonoBehaviour { public TMP_InputField startDate; public TMP_InputField endDate; /// /// /// public Button BtnFindCheckApprovalStatusDemand; /// /// 工厂 /// public TMP_InputField FactoryCheckApprovalStatusDemand; /// /// 计划批次 /// public TMP_InputField PlanBatchCheckApprovalStatusDemand; /// /// 采购申请号 /// public TMP_InputField PurchaseApplicationCheckApprovalStatusDemand; /// /// Panel2 /// public Transform CheckApprovalStatusDemandPanelTwo; /// /// 答题卡 /// public GameObject AnswerSheet; public TMP_Dropdown[] 审批状态; public TMP_Dropdown[] 审批意见; public Button saveBt; public Button saveBt2; // Start is called before the first frame update void Start() { saveBt2.onClick.AddListener(delegate { FileComponent.DownloadSingleFile("附件2:需求计划审批状态反馈_答题卡1"); FileComponent.DownloadSingleFile("附件1:需求计划审批状态查询情况报表"); MotionEngine.GetModule().HandleClick("保存"); }); BtnFindCheckApprovalStatusDemand = FindObjectByName