using DefaultNamespace.ProcessMode;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static InterfaceManager;
///
/// 单据盖章确认管理器
///
public class UI_StampConfirmationManager : MonoBehaviour
{
public static UI_StampConfirmationManager Instance;
///
/// 盖章确认按钮组
///
public GameObject Checkobject;
///
/// 所有需要盖章的物体
///
public List uI_StampConfirmations = new List();
private void Awake()
{
Instance = this;
Checkobject = GameObject.Find("RightClickMenu");
Checkobject.SetActive(false);
}
void Start()
{
}
///
/// 单据生成后执行
///
public void ExecuteAfterDocumentGeneration()
{
uI_StampConfirmations = FindObjectsOfType(true).ToList();
//for(int i = 0; i < uI_StampConfirmations.Count; i++)
//{
// if (MotionFramework.MotionEngine.GetModule()._currentMode == ProcessMode.教学模式)
// {
// GameObject highlightObj = LoadPrefabFromResources("Prefabs/单据/HighlightObj", uI_StampConfirmations[i].transform);
// if (highlightObj != null)
// {
// uI_StampConfirmations[i].HighlightObj = highlightObj;
// }
// }
//}
}
}