using System.Collections; using System.Collections.Generic; using DefaultNamespace; using MotionFramework; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; public class UI_Tips : MonoBehaviour { public static UI_Tips instance; /// /// 提示面板 /// public GameObject tipspanel; /// /// 提示文本 /// public Text tipstext; /// /// /// public Button btn_close; bool ishidegui = false; public GameObject duihua; private void Awake() { instance = this; } void Start() { btn_close.onClick.AddListener(() => { HidePanel(); }); } public GameObject ecp; void Update() { } /// /// 输入文本,显示提示 /// /// 内容 /// 是否要关闭遮罩 public void ShowPanel(string text, bool hidegui = false) { tipspanel.SetActive(true); tipstext.text = text; ishidegui = hidegui; } public void HidePanel() { if (!ishidegui) { tipspanel.SetActive(false); if (MotionEngine.GetModule().ExamName == "基建工程供应计划制定") { ecp.SetActive(true); ecp.GetComponent().enabled = true; } else if (MotionEngine.GetModule().ExamName == "不良行为处理") { } else if (MotionEngine.GetModule().ExamName == "不良行为处理") { } LoadTriggerNextGuide(btn_close.name); } else { tipspanel.SetActive(false); LoadTriggerNextGuide("关闭"); } } }