using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 在途库存物资报表的查询与解读 /// public class TransitInventoryReportQuery : MonoBehaviour { [SerializeField] private InputField factoryCode; //工厂输入框 [SerializeField] private Button _btQuery; public GameObject queryPanel1; public GameObject queryPanel2; public GameObject answerSheet; public Button saveButton; private Framework.Dto.InventoryReversalVoucherAnalyzer returnRevVoucherAnalyzer; public TMP_InputField t1; public TMP_InputField t2; public Button closeButton; public Button lingcunBt; public Button lingcunBt2; private void Awake() { // queryButton = transform.Find("Panel1/工厂").GetComponent(); // _btQuery = transform.Find("Panel1/查询").GetComponent