using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using DefaultNamespace.ProcessMode;
using Framework.Manager;
using MotionFramework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 在途库存物资报表的查询与解读
///
public class TransitInventoryReportQuery : MonoBehaviour
{
[SerializeField] private InputField factoryCode; //工厂输入框
[SerializeField] private Button _btQuery;
public GameObject queryPanel1;
public GameObject queryPanel2;
public GameObject answerSheet;
public Button saveButton;
private Framework.Dto.InventoryReversalVoucherAnalyzer returnRevVoucherAnalyzer;
public TMP_InputField t1;
public TMP_InputField t2;
public Button closeButton;
public Button lingcunBt;
public Button lingcunBt2;
private void Awake()
{
// queryButton = transform.Find("Panel1/工厂").GetComponent();
// _btQuery = transform.Find("Panel1/查询").GetComponent