using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
///
/// 报废物资入库单
///
public class ERP_ScrapInboundOrders : MonoBehaviour
{
///
///申请单号
///
[Header("申请单号")]
public InputField orders;
///
///工厂
///
[Header("工厂")]
public InputField factory;
///
/// 页面1查询按钮
///
[Header("页面1查询按钮")]
public Button Selectbt1;
///
/// 打印按钮
///
public Button printbt;
void Start()
{
Selectbt1.onClick.AddListener(() =>
{
List inputList = new List();
inputList.Add(orders.text);
inputList.Add(factory.text);
MotionFramework.MotionEngine.GetModule().HandleClick(inputList);
LoadTriggerNextGuide();
});
printbt.onClick.AddListener(() =>
{
MotionFramework.MotionEngine.GetModule().HandleClick(new List() { "打印入库单" });
DocumentManagement.Instance.IsShowTrue("结余物资退料入库单");
LoadTriggerNextGuide();
});
}
void Update()
{
}
}