using DefaultNamespace.ProcessMode; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; /// /// 报废物资入库单 /// public class ERP_ScrapInboundOrders : MonoBehaviour { /// ///申请单号 /// [Header("申请单号")] public InputField orders; /// ///工厂 /// [Header("工厂")] public InputField factory; /// /// 页面1查询按钮 /// [Header("页面1查询按钮")] public Button Selectbt1; /// /// 打印按钮 /// public Button printbt; void Start() { Selectbt1.onClick.AddListener(() => { List inputList = new List(); inputList.Add(orders.text); inputList.Add(factory.text); MotionFramework.MotionEngine.GetModule().HandleClick(inputList); LoadTriggerNextGuide(); }); printbt.onClick.AddListener(() => { MotionFramework.MotionEngine.GetModule().HandleClick(new List() { "打印入库单" }); DocumentManagement.Instance.IsShowTrue("结余物资退料入库单"); LoadTriggerNextGuide(); }); } void Update() { } }