using DefaultNamespace.ProcessMode;
using OfficeOpenXml.FormulaParsing.Excel.Functions.RefAndLookup;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
public class ERP_ScrapWarehousingRequisition : MonoBehaviour
{
///
/// 页面1工厂输入框
///
[Header("页面1工厂输入框")] public InputField factory;
///
/// 页面1报废申请单号
///
[Header("页面1报废申请单号")] public InputField Scraporder;
///
/// 页面1查询按钮
///
[Header("页面1查询按钮")] public Button Selectbt;
///
/// 页面2过账按钮
///
[Header("页面2过账按钮")] public Button Postingbt;
///
/// 页面2选择
///
[Header("页面2选择")] public Toggle Choose_2;
///
/// 页面2意见输入框
///
[Header("页面2意见输入框")] public InputField Posting;
///
/// 页面2保存意见按钮
///
[Header("页面2保存意见按钮")] public Button Saveopinionbt;
///
/// 页面3选择
///
[Header("页面3选择")] public Toggle Choose_3;
///
/// 页面3库存地点
///
[Header("页面3库存地点")] public InputField Inventorylocation;
///
/// 页面3检查按钮
///
[Header("页面3检查按钮")] public Button checkbt;
///
/// 是否点击了页面3的检查按钮
///
public bool Ischeck;
///
/// 页面3过账按钮
///
[Header("页面3过账按钮")] public Button Postingbt_3;
///
/// 页面1
///
[Header("页面1")] public GameObject Panel1;
///
/// 页面2
///
[Header("页面2")] public GameObject Panel2;
///
/// 页面3
///
[Header("页面3")] public GameObject Panel3;
void Start()
{
Selectbt.onClick.AddListener(() =>
{
List answer = new List();
answer.Add(factory.text);
answer.Add(Scraporder.text);
if (MotionFramework.MotionEngine.GetModule().HandleClick(answer))
{
Panel1.SetActive(false);
Panel2.SetActive(true);
LoadTriggerNextGuide();
}
});
Saveopinionbt.onClick.AddListener(() =>
{
Postingbt.interactable = true;
LoadTriggerNextGuide();
});
checkbt.onClick.AddListener(() =>
{
Ischeck = true;
LoadTriggerNextGuide();
});
Choose_2.onValueChanged.AddListener((a) =>
{
if (Choose_2.isOn)
{
LoadTriggerNextGuide();
}
});
Choose_3.onValueChanged.AddListener((a) =>
{
if (Choose_3.isOn)
{
LoadTriggerNextGuide();
}
});
Postingbt_3.onClick.AddListener(() =>
{
List answer = new List();
string str = "";
answer.Add(Choose_2.isOn.ToString().ToLower());
answer.Add(Posting.text);
answer.Add(Choose_3.isOn.ToString().ToLower());
answer.Add(Inventorylocation.text);
if (Ischeck)
{
str = "检查";
}
answer.Add(str);
if (MotionFramework.MotionEngine.GetModule().HandleClick(answer))
LoadTriggerNextGuide();
});
}
void Update()
{
}
}