using System; using System.Collections.Generic; using System.Linq; using DefaultNamespace.ProcessMode; using Framework.Manager; using Framework.ProcessMode; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Zion.Scripts.ERP.库存物资库存地点批量切换 { /// /// m过账转移new /// public class InventoryStockLocationBatchSwitcherManager : MonoBehaviour { public TMP_InputField[] materialCodes; // 物料编码输入框数组 public TMP_InputField[] storageLocations; // 库存地点输入框数组 public TMP_InputField[] factories; // 工厂输入框数组 public TMP_InputField[] movementReasons; // 移动原因输入框数组 public TMP_InputField[] quantities; // 数量输入框数组 public TMP_InputField[] batchs;//批次输入框数组 // 新增库存地点转移过帐输入框数组 public TMP_InputField[] stockLocationTransferPostings; // 新增批次传输过帐输入框数组 public TMP_InputField[] batchTransferPostings; public TMP_Dropdown quantitiesDropdown; public TMP_Dropdown quantitiesDropdown2; public Button jianchaButton; public Button queryButton; public TMP_Text titleText; public AutoHideScript autoHideScript; // 每行标准答案(索引0对应"1行/1号")- 从框架动态获取 private string[] materialCodeAnswers = new string[0]; private string[] storageLocationAnswers = new string[0]; private string[] factoryAnswers = new string[0]; private string[] quantityAnswers = new string[0]; private string[] batchAnswers = new string[0]; // 无序绑定:行 -> 答案索引(确定该行属于"1号/2号/...") private readonly Dictionary rowToAnswerIndex = new Dictionary(); // 字段验证状态跟踪:记录每个字段是否已经通过验证并触发过向导(用于避免重复触发) // 键:(行索引, 字段标签),值:是否已经触发过向导 private readonly Dictionary<(int rowIndex, string fieldLabel), bool> fieldValidationStates = new Dictionary<(int, string), bool>(); // 已完成验证的字段集合:验证通过并触发向导后,不再跟踪这些字段的变化 private readonly HashSet<(int rowIndex, string fieldLabel)> completedFields = new HashSet<(int, string)>(); // 模式管理相关变量 private ProcessMode _cachedCurrentMode; // 缓存的当前模式 /// /// 获取当前是否为考核模式 /// private bool IsAssessmentMode => _cachedCurrentMode == ProcessMode.考核模式; private void Start() { // 缓存当前模式 CacheCurrentMode(); // 初始化输入验证系统 InitializeInputValidation(); jianchaButton.onClick.AddListener(OnQueryButtonClicked); queryButton.onClick.AddListener(delegate { if (MotionEngine.GetModule().HandleClick("过账")) { autoHideScript.ShowObject("已过账"); TutorialGuideManager.Instance.TriggerNextGuide(queryButton.name); } }); } /// /// 缓存当前模式 /// private void CacheCurrentMode() { try { var processManager = MotionEngine.GetModule(); if (processManager != null) { _cachedCurrentMode = processManager._currentMode; Debug.Log($"缓存当前模式: {_cachedCurrentMode}"); } else { Debug.LogWarning("ProcessManager未找到,使用默认模式"); _cachedCurrentMode = ProcessMode.教学模式; // 默认模式 } } catch (System.Exception ex) { Debug.LogError($"获取当前模式时发生错误: {ex.Message}"); _cachedCurrentMode = ProcessMode.教学模式; // 默认模式 } } /// /// 初始化输入验证系统 /// private void InitializeInputValidation() { // 从流程框架获取答案并解析 LoadAnswersFromFramework(); // 为所有输入框添加值变化监听 AddInputFieldListeners(); } /// /// 从流程框架获取当前动作的答案并解析 /// private void LoadAnswersFromFramework() { try { var processManager = MotionEngine.GetModule(); if (processManager == null) { Debug.LogWarning("ProcessManager未找到,使用默认空答案"); return; } // 通过反射获取当前动作 var currentStepIndexField = typeof(ProcessManager).GetField("_currentStepIndex", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); var currentActionIndexField = typeof(ProcessManager).GetField("_currentActionIndex", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); if (currentStepIndexField != null && currentActionIndexField != null) { int currentStepIndex = (int)currentStepIndexField.GetValue(processManager); int currentActionIndex = (int)currentActionIndexField.GetValue(processManager); var currentProcessCollection = processManager.CurrentProcessCollection; if (currentStepIndex >= 0 && currentStepIndex < currentProcessCollection.Steps.Count) { var currentStep = currentProcessCollection.Steps[currentStepIndex]; if (currentActionIndex >= 0 && currentActionIndex < currentStep.Actions.Count) { var currentAction = currentStep.Actions[currentActionIndex]; // 解析JudgmentQuestions if (currentAction.JudgmentQuestions != null && currentAction.JudgmentQuestions.Count > 0) { ParseAnswersFromJudgmentQuestions(currentAction.JudgmentQuestions); Debug.Log("从流程框架成功加载答案"); return; } } } } Debug.LogWarning("无法从流程框架获取当前动作的JudgmentQuestions"); } catch (System.Exception ex) { Debug.LogError($"从流程框架加载答案时发生错误: {ex.Message}"); } } /// /// 解析JudgmentQuestions并构建答案数组 /// private void ParseAnswersFromJudgmentQuestions(List questions) { // 初始化字典来存储每组的答案 Dictionary> answerGroups = new Dictionary>(); answerGroups["物料编码"] = new Dictionary(); answerGroups["库存地点"] = new Dictionary(); answerGroups["工厂"] = new Dictionary(); answerGroups["数量"] = new Dictionary(); answerGroups["批次"] = new Dictionary(); foreach (var question in questions) { if (string.IsNullOrEmpty(question.Question) || string.IsNullOrEmpty(question.CorrectAnswer)) continue; // 解析Question格式:如"物料编码1"、"库存地点2"等 // 提取类型和索引 foreach (var groupKey in answerGroups.Keys) { if (question.Question.Contains(groupKey)) { // 提取数字(索引) string numberStr = question.Question.Replace(groupKey, "").Trim(); if (int.TryParse(numberStr, out int index)) { // 索引转换为数组索引(1->0, 2->1, 3->2) int arrayIndex = index - 1; if (arrayIndex >= 0) { answerGroups[groupKey][arrayIndex] = question.CorrectAnswer; } } break; } } } // 为每个类型独立计算其最大索引(允许不同类型有不同的数量) int GetMaxIndexForGroup(Dictionary group) { if (group.Count == 0) return 0; return group.Keys.Max() + 1; } // 为每个类型构建对应长度的数组 int materialCodeMaxIndex = GetMaxIndexForGroup(answerGroups["物料编码"]); int storageLocationMaxIndex = GetMaxIndexForGroup(answerGroups["库存地点"]); int factoryMaxIndex = GetMaxIndexForGroup(answerGroups["工厂"]); int quantityMaxIndex = GetMaxIndexForGroup(answerGroups["数量"]); int batchMaxIndex = GetMaxIndexForGroup(answerGroups["批次"]); // 构建答案数组(每个类型只创建实际需要的长度) if (materialCodeMaxIndex > 0) { materialCodeAnswers = new string[materialCodeMaxIndex]; for (int i = 0; i < materialCodeMaxIndex; i++) { materialCodeAnswers[i] = answerGroups["物料编码"].ContainsKey(i) ? answerGroups["物料编码"][i] : ""; } } if (storageLocationMaxIndex > 0) { storageLocationAnswers = new string[storageLocationMaxIndex]; for (int i = 0; i < storageLocationMaxIndex; i++) { storageLocationAnswers[i] = answerGroups["库存地点"].ContainsKey(i) ? answerGroups["库存地点"][i] : ""; } } if (factoryMaxIndex > 0) { factoryAnswers = new string[factoryMaxIndex]; for (int i = 0; i < factoryMaxIndex; i++) { factoryAnswers[i] = answerGroups["工厂"].ContainsKey(i) ? answerGroups["工厂"][i] : ""; } } if (quantityMaxIndex > 0) { quantityAnswers = new string[quantityMaxIndex]; for (int i = 0; i < quantityMaxIndex; i++) { quantityAnswers[i] = answerGroups["数量"].ContainsKey(i) ? answerGroups["数量"][i] : ""; } } if (batchMaxIndex > 0) { batchAnswers = new string[batchMaxIndex]; for (int i = 0; i < batchMaxIndex; i++) { batchAnswers[i] = answerGroups["批次"].ContainsKey(i) ? answerGroups["批次"][i] : ""; } } Debug.Log($"解析答案完成 - 物料编码({materialCodeMaxIndex}个): [{string.Join(", ", materialCodeAnswers)}], " + $"库存地点({storageLocationMaxIndex}个): [{string.Join(", ", storageLocationAnswers)}], " + $"工厂({factoryMaxIndex}个): [{string.Join(", ", factoryAnswers)}], " + $"数量({quantityMaxIndex}个): [{string.Join(", ", quantityAnswers)}], " + $"批次({batchMaxIndex}个): [{string.Join(", ", batchAnswers)}]"); } /// /// 为所有输入框添加值变化监听 /// private void AddInputFieldListeners() { // 为物料编码输入框添加监听(带行索引验证) for (int i = 0; i < materialCodes.Length; i++) { int rowIndex = i; var inputField = materialCodes[i]; if (inputField == null) continue; inputField.onValueChanged.AddListener((value) => { // 考核模式下不进行实时验证 if (!IsAssessmentMode) { ValidateField(materialCodes, materialCodeAnswers, rowIndex, "物料编码"); } }); } // 为库存地点输入框添加监听(带行索引验证) for (int i = 0; i < storageLocations.Length; i++) { int rowIndex = i; var inputField = storageLocations[i]; if (inputField == null) continue; inputField.onValueChanged.AddListener((value) => { // 考核模式下不进行实时验证 if (!IsAssessmentMode) { ValidateField(storageLocations, storageLocationAnswers, rowIndex, "库存地点"); } }); } // 为工厂输入框添加监听(带行索引验证) for (int i = 0; i < factories.Length; i++) { int rowIndex = i; var inputField = factories[i]; if (inputField == null) continue; inputField.onValueChanged.AddListener((value) => { // 考核模式下不进行实时验证 if (!IsAssessmentMode) { ValidateField(factories, factoryAnswers, rowIndex, "工厂"); } }); } // 为批次输入框添加监听(带行索引验证) for (int i = 0; i < batchs.Length; i++) { int rowIndex = i; var inputField = batchs[i]; if (inputField == null) continue; inputField.onValueChanged.AddListener((value) => { // 考核模式下不进行实时验证 if (!IsAssessmentMode) { ValidateField(batchs, batchAnswers, rowIndex, "批次"); } }); } // 为数量输入框添加监听(带行索引验证) for (int i = 0; i < quantities.Length; i++) { int rowIndex = i; var inputField = quantities[i]; if (inputField == null) continue; inputField.onValueChanged.AddListener((value) => { // 考核模式下不进行实时验证 if (!IsAssessmentMode) { ValidateField(quantities, quantityAnswers, rowIndex, "数量"); } }); } } /// /// 从答案数组构建 parameters(验证成功时使用) /// /// 参数列表(已包含两个下拉框的值) private void BuildParametersFromAnswers(List parameters) { // 添加所有答案:按字段类型分组,每种类型的所有答案连续添加 // 物料编码答案 foreach (var answer in materialCodeAnswers) { parameters.Add(answer); } // 库存地点答案 foreach (var answer in storageLocationAnswers) { parameters.Add(answer); } // 工厂答案 foreach (var answer in factoryAnswers) { parameters.Add(answer); } // 数量答案 foreach (var answer in quantityAnswers) { parameters.Add(answer); } // 批次答案 foreach (var answer in batchAnswers) { parameters.Add(answer); } } /// /// 从输入框构建 parameters(验证失败或默认使用) /// /// 参数列表(已包含两个下拉框的值) private void BuildParametersFromInputs(List parameters) { // 添加 materialCodes 数组中的文本 foreach (var code in materialCodes) { parameters.Add(code.text); } // 添加 storageLocations 数组中的文本 foreach (var location in storageLocations) { parameters.Add(location.text); } // 添加 factories 数组中的文本 foreach (var factory in factories) { parameters.Add(factory.text); } // 添加 quantities 数组中的文本 foreach (var quantity in quantities) { parameters.Add(quantity.text); } // 添加 batchs 数组中的文本 foreach (var batch in batchs) { parameters.Add(batch.text); } } private void OnQueryButtonClicked() { // 所有模式都执行验证,验证成功则使用答案,验证失败则使用输入 bool validationPassed = ValidateAllInputs(); List parameters = new List(); // 添加两个下拉框的选中值 parameters.Add(quantitiesDropdown.options[quantitiesDropdown.value].text); parameters.Add(quantitiesDropdown2.options[quantitiesDropdown2.value].text); // 根据验证结果决定使用答案还是用户输入 if (validationPassed) { // 验证成功,使用动作的答案填充 BuildParametersFromAnswers(parameters); } else { // 验证失败,使用输入框的内容填充 BuildParametersFromInputs(parameters); } // 更新 stockLocationTransferPostings 和 batchTransferPostings(无论验证是否通过都更新) int index = 0; // 添加 stockLocationTransferPostings 数组中的文本 foreach (var transferPosting in stockLocationTransferPostings) { transferPosting.text = storageLocations[index].text; index++; } int index2 = 0; // 添加 batchTransferPostings 数组中的文本 foreach (var batchTransfer in batchTransferPostings) { batchTransfer.text = batchs[index2].text; index2++; } if (MotionEngine.GetModule().HandleClick(parameters)) { TutorialGuideManager.Instance.TriggerNextGuide(jianchaButton.name); autoHideScript.ShowObject("已检查"); } } /// /// 验证所有输入是否正确(考核模式使用) /// /// 是否全部输入正确 private bool ValidateAllInputs() { // 清空之前的绑定记录,重新进行匹配 rowToAnswerIndex.Clear(); // 首先尝试通过唯一值确定各行的绑定关系 // 优先使用物料编码、批次、数量这些唯一值来绑定 int maxRows = Math.Max(0, Math.Max( Math.Max(materialCodes?.Length ?? 0, storageLocations?.Length ?? 0), Math.Max(factories?.Length ?? 0, Math.Max(batchs?.Length ?? 0, quantities?.Length ?? 0)))); // 第一步:通过唯一值绑定行 for (int rowIndex = 0; rowIndex < maxRows; rowIndex++) { // 尝试通过物料编码绑定 if (materialCodes != null && rowIndex < materialCodes.Length && materialCodes[rowIndex] != null) { string value = materialCodes[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(value)) { int bindIndex = FindUniqueIndex(materialCodeAnswers, value); if (bindIndex >= 0 && !IsAnswerIndexUsed(bindIndex, rowIndex)) { rowToAnswerIndex[rowIndex] = bindIndex; continue; } } } // 尝试通过批次绑定 if (batchs != null && rowIndex < batchs.Length && batchs[rowIndex] != null) { string value = batchs[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(value)) { int bindIndex = FindUniqueIndex(batchAnswers, value); if (bindIndex >= 0 && !IsAnswerIndexUsed(bindIndex, rowIndex)) { rowToAnswerIndex[rowIndex] = bindIndex; continue; } } } // 尝试通过数量绑定 if (quantities != null && rowIndex < quantities.Length && quantities[rowIndex] != null) { string value = quantities[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(value)) { int bindIndex = FindUniqueIndex(quantityAnswers, value); if (bindIndex >= 0 && !IsAnswerIndexUsed(bindIndex, rowIndex)) { rowToAnswerIndex[rowIndex] = bindIndex; continue; } } } } // 第二步:验证所有已绑定行和未绑定行的输入 for (int rowIndex = 0; rowIndex < maxRows; rowIndex++) { int answerIndex = -1; // 如果该行已绑定,使用绑定的答案索引 if (rowToAnswerIndex.ContainsKey(rowIndex)) { answerIndex = rowToAnswerIndex[rowIndex]; } else { // 未绑定行:尝试通过输入值找到唯一对应的答案组 // 首先尝试通过物料编码查找(通常是最唯一的值) if (materialCodes != null && rowIndex < materialCodes.Length && materialCodes[rowIndex] != null) { string v = materialCodes[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { answerIndex = FindUniqueIndex(materialCodeAnswers, v); } } // 如果物料编码无法唯一确定,尝试其他字段 if (answerIndex < 0 && batchs != null && rowIndex < batchs.Length && batchs[rowIndex] != null) { string v = batchs[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { answerIndex = FindUniqueIndex(batchAnswers, v); } } if (answerIndex < 0 && quantities != null && rowIndex < quantities.Length && quantities[rowIndex] != null) { string v = quantities[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { answerIndex = FindUniqueIndex(quantityAnswers, v); } } if (answerIndex < 0 && storageLocations != null && rowIndex < storageLocations.Length && storageLocations[rowIndex] != null) { string v = storageLocations[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { answerIndex = FindUniqueIndex(storageLocationAnswers, v); } } if (answerIndex < 0 && factories != null && rowIndex < factories.Length && factories[rowIndex] != null) { string v = factories[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { answerIndex = FindUniqueIndex(factoryAnswers, v); } } // 如果找到了唯一索引,检查是否已被使用,如果未被使用则进行绑定 if (answerIndex >= 0 && !IsAnswerIndexUsed(answerIndex, rowIndex)) { rowToAnswerIndex[rowIndex] = answerIndex; // answerIndex已设置,继续后续验证 } // 如果仍未找到,且没有填写任何字段,跳过该行 else if (answerIndex < 0) { // 检查该行是否有任何输入 bool hasAnyInput = false; if (materialCodes != null && rowIndex < materialCodes.Length && materialCodes[rowIndex] != null && !string.IsNullOrEmpty(materialCodes[rowIndex].text?.Trim())) hasAnyInput = true; if (!hasAnyInput && storageLocations != null && rowIndex < storageLocations.Length && storageLocations[rowIndex] != null && !string.IsNullOrEmpty(storageLocations[rowIndex].text?.Trim())) hasAnyInput = true; if (!hasAnyInput && factories != null && rowIndex < factories.Length && factories[rowIndex] != null && !string.IsNullOrEmpty(factories[rowIndex].text?.Trim())) hasAnyInput = true; if (!hasAnyInput && batchs != null && rowIndex < batchs.Length && batchs[rowIndex] != null && !string.IsNullOrEmpty(batchs[rowIndex].text?.Trim())) hasAnyInput = true; if (!hasAnyInput && quantities != null && rowIndex < quantities.Length && quantities[rowIndex] != null && !string.IsNullOrEmpty(quantities[rowIndex].text?.Trim())) hasAnyInput = true; // 如果该行有输入但无法绑定到答案组,说明输入错误 if (hasAnyInput) { Debug.LogWarning($"第{rowIndex + 1}行有输入但无法唯一确定对应的答案组"); return false; } // 如果该行没有任何输入,跳过验证 continue; } else if (answerIndex >= 0 && IsAnswerIndexUsed(answerIndex, rowIndex)) { // 答案组已被其他行使用,说明输入错误 Debug.LogWarning($"第{rowIndex + 1}行的答案组已被其他行使用"); return false; } } // 确保answerIndex有效 if (answerIndex < 0) continue; // 验证该行的所有字段是否匹配绑定的答案组 // 物料编码 if (materialCodes != null && rowIndex < materialCodes.Length && materialCodes[rowIndex] != null) { string v = materialCodes[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { if (answerIndex >= materialCodeAnswers.Length || !string.Equals(v, materialCodeAnswers[answerIndex], StringComparison.OrdinalIgnoreCase)) { Debug.LogWarning($"第{rowIndex + 1}行物料编码应为:{materialCodeAnswers[answerIndex]},实际输入:{v}"); return false; } } } // 库存地点 if (storageLocations != null && rowIndex < storageLocations.Length && storageLocations[rowIndex] != null) { string v = storageLocations[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { if (answerIndex >= storageLocationAnswers.Length || !string.Equals(v, storageLocationAnswers[answerIndex], StringComparison.OrdinalIgnoreCase)) { Debug.LogWarning($"第{rowIndex + 1}行库存地点应为:{storageLocationAnswers[answerIndex]},实际输入:{v}"); return false; } } } // 工厂 if (factories != null && rowIndex < factories.Length && factories[rowIndex] != null) { string v = factories[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { if (answerIndex >= factoryAnswers.Length || !string.Equals(v, factoryAnswers[answerIndex], StringComparison.OrdinalIgnoreCase)) { Debug.LogWarning($"第{rowIndex + 1}行工厂应为:{factoryAnswers[answerIndex]},实际输入:{v}"); return false; } } } // 批次 if (batchs != null && rowIndex < batchs.Length && batchs[rowIndex] != null) { string v = batchs[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { if (answerIndex >= batchAnswers.Length || !string.Equals(v, batchAnswers[answerIndex], StringComparison.OrdinalIgnoreCase)) { Debug.LogWarning($"第{rowIndex + 1}行批次应为:{batchAnswers[answerIndex]},实际输入:{v}"); return false; } } } // 数量 if (quantities != null && rowIndex < quantities.Length && quantities[rowIndex] != null) { string v = quantities[rowIndex].text?.Trim() ?? string.Empty; if (!string.IsNullOrEmpty(v)) { if (answerIndex >= quantityAnswers.Length || !string.Equals(v, quantityAnswers[answerIndex], StringComparison.OrdinalIgnoreCase)) { Debug.LogWarning($"第{rowIndex + 1}行数量应为:{quantityAnswers[answerIndex]},实际输入:{v}"); return false; } } } } // 检查是否所有答案组都被使用(确保没有遗漏) // 找到实际的最大答案组数量(不同字段可能有不同的数量,取最大值) int maxAnswerCount = Math.Max(0, Math.Max( Math.Max(materialCodeAnswers.Length, storageLocationAnswers.Length), Math.Max(factoryAnswers.Length, Math.Max(quantityAnswers.Length, batchAnswers.Length)))); HashSet usedAnswerIndices = new HashSet(); foreach (var kvp in rowToAnswerIndex) { usedAnswerIndices.Add(kvp.Value); } // 确保所有答案组都被使用(根据实际答案组数量判断) // 例如:如果只有批次1、批次2(2组),那么必须使用2组;如果有3组,必须使用3组 if (maxAnswerCount > 0 && usedAnswerIndices.Count < maxAnswerCount) { Debug.Log($"验证失败:使用了{usedAnswerIndices.Count}组答案,但应该有{maxAnswerCount}组答案"); return false; } return true; } /// /// 按行校验:判断输入是否正确,只判断不清空,并打印验证结果 /// private void ValidateField(TMP_InputField[] fields, string[] answers, int rowIndex, string label) { if (fields == null || answers == null) return; if (rowIndex < 0 || rowIndex >= fields.Length) return; var field = fields[rowIndex]; if (field == null) return; // 检查该字段是否已完成验证,如果已完成则不再跟踪 var fieldKey = (rowIndex, label); if (completedFields.Contains(fieldKey)) { return; // 已完成验证,不再跟踪该字段的变化 } string value = field.text == null ? string.Empty : field.text.Trim(); if (string.IsNullOrEmpty(value)) { // 输入为空时,重置该字段的验证状态(但不移除已完成标记,因为可能用户误删) var stateKey = (rowIndex, label); if (fieldValidationStates.ContainsKey(stateKey)) { fieldValidationStates[stateKey] = false; } return; } // 获取当前字段的验证状态 var validationKey = (rowIndex, label); bool wasValidated = fieldValidationStates.ContainsKey(validationKey) && fieldValidationStates[validationKey]; // 未绑定行: if (!rowToAnswerIndex.ContainsKey(rowIndex)) { int bindIndex = FindUniqueIndex(answers, value); if (bindIndex >= 0) { // 检查该答案组是否已被其他行使用 if (IsAnswerIndexUsed(bindIndex, rowIndex)) { // 答案组已被使用,只判断不清空 Debug.Log("不对"); // 重置验证状态 fieldValidationStates[validationKey] = false; return; } // 可以唯一确定答案组,进行绑定 AssignRowAnswerIndex(rowIndex, bindIndex); Debug.Log("对"); // 只有当之前未验证通过时,才触发向导(避免重复触发) if (!wasValidated) { TutorialGuideManager.Instance.TriggerNextGuide(); fieldValidationStates[validationKey] = true; // 标记该字段为已完成验证,后续不再跟踪 completedFields.Add(validationKey); } // 验证该行其他字段 CheckOtherFieldsConsistency(rowIndex); return; } // 无法唯一确定(例如 HMA1/01M0 等重复值): // 检查是否存在于答案集合中 if (ExistsInAnswers(answers, value)) { // 值存在于答案集合中,但无法确定是哪个组,暂时允许(等待绑定) Debug.Log("对"); // 只有当之前未验证通过时,才触发向导(避免重复触发) if (!wasValidated) { TutorialGuideManager.Instance.TriggerNextGuide(); fieldValidationStates[validationKey] = true; // 标记该字段为已完成验证,后续不再跟踪 completedFields.Add(validationKey); } } else { // 该值在该字段的答案集合中完全不存在 Debug.Log("不对"); // 重置验证状态 fieldValidationStates[validationKey] = false; } return; } // 已绑定行:所有字段必须匹配绑定的答案组 int expectedIndex = rowToAnswerIndex[rowIndex]; if (expectedIndex < 0 || expectedIndex >= answers.Length) return; string expected = answers[expectedIndex]; if (string.Equals(value, expected, StringComparison.OrdinalIgnoreCase)) { // 输入正确 Debug.Log("对"); // 只有当之前未验证通过时,才触发向导(避免重复触发) if (!wasValidated) { TutorialGuideManager.Instance.TriggerNextGuide(); fieldValidationStates[validationKey] = true; // 标记该字段为已完成验证,后续不再跟踪 completedFields.Add(validationKey); } } else { // 输入错误,只判断不清空 Debug.Log("不对"); // 重置验证状态(当输入变为不正确时,下次再次输入正确时才会触发向导) fieldValidationStates[validationKey] = false; } } /// /// 在某字段答案数组中查找值的唯一索引(仅当且仅当出现一次时返回索引,否则返回-1) /// private int FindUniqueIndex(string[] answers, string value) { if (answers == null || answers.Length == 0) return -1; if (string.IsNullOrEmpty(value)) return -1; int found = -1; for (int i = 0; i < answers.Length; i++) { // 跳过空字符串(表示该索引位置没有答案配置) if (string.IsNullOrEmpty(answers[i])) continue; if (string.Equals(answers[i], value, StringComparison.OrdinalIgnoreCase)) { if (found != -1) return -1; // 出现两次及以上:不唯一 found = i; } } return found; } /// /// 值是否存在于该字段的答案集合中 /// private bool ExistsInAnswers(string[] answers, string value) { if (answers == null || answers.Length == 0) return false; if (string.IsNullOrEmpty(value)) return false; for (int i = 0; i < answers.Length; i++) { // 跳过空字符串(表示该索引位置没有答案配置) if (string.IsNullOrEmpty(answers[i])) continue; if (string.Equals(answers[i], value, StringComparison.OrdinalIgnoreCase)) return true; } return false; } /// /// 检查答案组索引是否已被其他行使用 /// /// 答案组索引 /// 排除的行索引(当前正在处理的行) /// 是否已被使用 private bool IsAnswerIndexUsed(int answerIndex, int excludeRowIndex) { foreach (var kvp in rowToAnswerIndex) { // 如果其他行已经绑定了该答案组,则返回true if (kvp.Key != excludeRowIndex && kvp.Value == answerIndex) { return true; } } return false; } /// /// 绑定某一行对应的答案组 /// private void AssignRowAnswerIndex(int rowIndex, int answerIndex) { rowToAnswerIndex[rowIndex] = answerIndex; Debug.Log($"无序绑定:第{rowIndex + 1}行绑定到第{answerIndex + 1}组"); } /// /// 检查已绑定行的其他字段一致性:只判断不清空 /// private void CheckOtherFieldsConsistency(int rowIndex) { if (!rowToAnswerIndex.ContainsKey(rowIndex)) return; int idx = rowToAnswerIndex[rowIndex]; void check(TMP_InputField[] fields, string[] answers, string label) { if (fields == null || answers == null) return; if (rowIndex < 0 || rowIndex >= fields.Length) return; if (idx < 0 || idx >= answers.Length) return; var f = fields[rowIndex]; if (f == null) return; string v = f.text == null ? string.Empty : f.text.Trim(); if (string.IsNullOrEmpty(v)) return; string expected = answers[idx]; if (string.Equals(v, expected, StringComparison.OrdinalIgnoreCase)) { // 输入正确 Debug.Log("对"); } else { // 输入错误,只判断不清空 Debug.Log("不对"); } } check(materialCodes, materialCodeAnswers, "物料编码"); check(storageLocations, storageLocationAnswers, "库存地点"); check(factories, factoryAnswers, "工厂"); check(batchs, batchAnswers, "批次"); check(quantities, quantityAnswers, "数量"); } } }