using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.ProcessMode;
using MotionFramework;
using UnityEngine;
///
/// 报废技术鉴定报告
///
public class ScrapTechnologyAppraisalReportComponent : MonoBehaviour
{
public UI_StampConfirmation ui_StampConfirmation1;
public UI_StampConfirmation ui_StampConfirmation2;
public UI_StampConfirmation ui_StampConfirmation3;
public void OnClick()
{
List list = new List();
list.Add(ui_StampConfirmation1.IsClick.ToString());
list.Add(ui_StampConfirmation2.IsClick.ToString());
list.Add(ui_StampConfirmation3.IsClick.ToString());
MotionEngine.GetModule().HandleClick(list);
}
}