using System; using System.Collections.Generic; using DefaultNamespace; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; namespace Zion.Scripts.ERP.库存物资报表的查询与解读 { public class QueryInventoryMaterialReportManager : MonoBehaviour { RaycastHit hit; // [SerializeField] private Button _menuBt;//菜单按钮,后续绑定 [SerializeField] private TMP_InputField _factoryNumber; [SerializeField] private TMP_InputField _city; [SerializeField] private Button _button; [SerializeField] private Button _Savebutton1; [SerializeField] private Button _Savebutton2; public GameObject answerSheet; public GameObject plane1; public GameObject plane2; public Button answerSheetButton; private Framework.Dto.InventoryReversalVoucherAnalyzer returnRevVoucherAnalyzer; public TMP_InputField jine1; public TMP_InputField jine2; public TMP_InputField tiaomu1; public TMP_InputField tiaomu2; public Button closebt; private void Awake() { // _factoryNumber = transform.Find("Panel1/工厂").GetComponent(); // _button = transform.Find("Panel1/查询").GetComponent