using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using UnityEngine; using UnityEngine.UI; /// /// 箱式开闭所借用物资领料出库系统操作 /// public class SwitchgearMaterialOutboundServiceManager : MonoBehaviour { public InputField gongchang; public InputField guozhangriqi; public Button chaxun; public GameObject plane1; public GameObject plane2; public GameObject plane3; public Button dayinchukudan; void Start() { chaxun.onClick.AddListener(delegate { List list = new List(); list.Add(gongchang.text); list.Add(guozhangriqi.text); if (MotionEngine.GetModule().HandleClick(list)) { plane1.SetActive(false); plane2.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(); } }); dayinchukudan.onClick.AddListener(delegate { if (MotionEngine.GetModule().HandleClick(new List { "出库单" })) { TutorialGuideManager.Instance.TriggerNextGuide(); } }); } // Update is called once per frame void Update() { } }