using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using DefaultNamespace.ProcessMode;
using MotionFramework;
using UnityEngine;
using UnityEngine.UI;
namespace Zion.Scripts.ERP.显示库存凭证清单
{
///
/// 显示库存凭证清单
///
public class InventoryVoucherListComponent : MonoBehaviour
{
[SerializeField] private InputField factoryInputField; // 工厂输入框
[SerializeField] private InputField moveInputField; // 供货地点输入框
[SerializeField] private InputField starInputField; // 起始时间输入框
[SerializeField] private InputField endInputField; // 结束时间输入框
[SerializeField] private Button queryButton; // 提交按钮
[SerializeField] private GameObject plane1;
[SerializeField] private GameObject plane2;
[SerializeField] private CanvasGroup background;
private void Awake()
{
factoryInputField = this.transform.Find("工厂").GetComponent();
moveInputField = this.transform.Find("移动类型").GetComponent();
starInputField = this.transform.Find("过账日期前").GetComponent();
endInputField = this.transform.Find("过账日期后").GetComponent();
queryButton = this.transform.Find("确定").GetComponent