using System; using System.Collections.Generic; using System.Threading.Tasks; using DefaultNamespace.ProcessMode; using MotionFramework; using UnityEngine; using UnityEngine.UI; namespace Zion.Scripts.ERP.显示库存凭证清单 { /// /// 显示库存凭证清单 /// public class InventoryVoucherListComponent : MonoBehaviour { [SerializeField] private InputField factoryInputField; // 工厂输入框 [SerializeField] private InputField moveInputField; // 供货地点输入框 [SerializeField] private InputField starInputField; // 起始时间输入框 [SerializeField] private InputField endInputField; // 结束时间输入框 [SerializeField] private Button queryButton; // 提交按钮 [SerializeField] private GameObject plane1; [SerializeField] private GameObject plane2; [SerializeField] private CanvasGroup background; private void Awake() { factoryInputField = this.transform.Find("工厂").GetComponent(); moveInputField = this.transform.Find("移动类型").GetComponent(); starInputField = this.transform.Find("过账日期前").GetComponent(); endInputField = this.transform.Find("过账日期后").GetComponent(); queryButton = this.transform.Find("确定").GetComponent