using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 管理库存收发货+物资领用出库 /// public class InventoryTransactionManager : MonoBehaviour { public TMP_InputField numberinput; public Button querybt; public GameObject plane1; public GameObject plane2; public GameObject plane3; public TMP_InputField shuliang; public TMP_InputField pici; public TMP_InputField kucundidian; public Button jiancha; public Button guozhang; private void Start() { jiancha.onClick.AddListener(delegate { List list = new List(); list.Add(shuliang.text); list.Add(pici.text); list.Add(kucundidian.text); if (MotionEngine.GetModule().HandleClick(list)) { plane2.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(); } }); guozhang.onClick.AddListener(delegate { // MotionEngine.GetModule().HandleClick("过账"); TutorialGuideManager.Instance.TriggerNextGuide(); }); querybt.onClick.AddListener(delegate { MotionEngine.GetModule().HandleClick(numberinput.text); plane3.SetActive(false); plane1.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(); }); } }