using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using MotionFramework; using UnityEngine; using UnityEngine.UI; public class MaterialRequisitionOutboundMaterialRequisitionPerson : MonoBehaviour { public UI_StampConfirmation s1; public UI_StampConfirmation s2; public UI_StampConfirmation s3; public Button btclose; private void Start() { btclose.onClick.AddListener(delegate { List list = new List(); list.Add(s1.IsClick.ToString()); list.Add(s2.IsClick.ToString()); list.Add(s3.IsClick.ToString()); MotionEngine.GetModule().HandleClick(list); }); } }