using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using UnityEngine; using UnityEngine.UI; public class DecommissionedAssetOutboundService : MonoBehaviour { public Button btclose; public UI_StampConfirmation zhidanren; public UI_StampConfirmation shenheren; public UI_StampConfirmation gaizhang; private void Start() { btclose.onClick.AddListener(delegate { List list = new List(); list.Add(zhidanren.IsClick.ToString()); list.Add(shenheren.IsClick.ToString()); list.Add(gaizhang.IsClick.ToString()); MotionEngine.GetModule().HandleClick(list); TutorialGuideManager.Instance.NextGuideIn(); }); } }