using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 完成箱式开闭所借用物资领料出库系统操作-申请单 /// public class SwitchgearMaterialRequestSystem : MonoBehaviour { public UI_StampConfirmation u1; public UI_StampConfirmation u2; public UI_StampConfirmation u3; public TMP_InputField lingliaodanhaol; public TMP_InputField kuguanyuan; public TMP_InputField jieliaoren; public TMP_InputField chukudanhao; public GameObject plane1; public GameObject plane2; public GameObject gamewindow; public Button bt; public Button tianxieBt; private bool isb = false; private bool isfirst = true; private void OnEnable() { } // Start is called before the first frame update void Start() { bt.onClick.AddListener(delegate { if (isfirst) { isfirst = false; List inputList = new List(); inputList.Add(u1.IsClick.ToString()); inputList.Add(u2.IsClick.ToString()); inputList.Add(u3.IsClick.ToString()); if (MotionFramework.MotionEngine.GetModule().HandleClick(inputList)) { plane1.SetActive(true); tianxieBt.gameObject.SetActive(true); gamewindow.SetActive(false); TutorialGuideManager.Instance.TriggerNextGuide(); } } else { List inputList = new List(); inputList.Add(lingliaodanhaol.text); inputList.Add(chukudanhao.text); inputList.Add(kuguanyuan.text); inputList.Add(jieliaoren.text); if (MotionFramework.MotionEngine.GetModule().HandleClick(inputList)) { gamewindow.SetActive(false); TutorialGuideManager.Instance.TriggerNextGuide(); } } }); tianxieBt.onClick.AddListener(delegate { tianxieBt.gameObject.SetActive(false); plane2.SetActive(true); TutorialGuideManager.Instance.TriggerNextGuide(); }); } }