using DefaultNamespace.ProcessMode;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DefaultNamespace;
using Framework.Manager;
using MotionFramework;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
///
/// 物资控制中心
///
public class MaterialCenter : MonoBehaviour
{
///
/// 单例
///
public static MaterialCenter Instance;
///
/// 物资检查
///
public GameObject panelMaterialInspection;
///
/// 物资检查按钮
///
public Button btnMaterialInspection;
///
/// 物资配套资料
///
public Toggle[] toggles;
///
/// 应收物资数量输入框
///
public TMP_InputField inputQuantityReceivableMaterials;
///
/// 应收物资单位显示
///
public TextMeshProUGUI TextInputQuantityReceivableMaterials;
///
/// 应收物资数量爆保存按钮
///
public Button btnQuantityReceivableMaterials;
///
/// 物资检查附件按钮
///
public Button btnCheckAttachments;
///
/// 物资卡片
///
public Button btnMaterialCard;
///
/// 物资卡片
///
public MaterialCard PanelMaterialCard;
///
/// 悬挂物资卡片
///
public Button btnHangMaterialCard;
///
/// 关闭物资检查面板
///
public Button btnClosePanelMaterialInspection;
///
/// 地磅检查按钮
///
public Button WeighCheckbt;
///
/// 地磅检查完毕保存按钮
///
public Button WeighChecksavebt;
///
/// 卸货按钮
///
public Button Unload;
///
/// 地磅检查面板
///
public GameObject WeighChecksPanel;
///
/// 地磅检查toggle
///
public List choosetoggle;
public Button btupload;
public GameObject plane1;
private void Awake()
{
Instance = this;
//在场景中找出隐藏的PanelMaterialInspection的Transform
panelMaterialInspection = FindHiddenPanel("PanelMaterialInspection");
btnMaterialInspection = FindObjectByName