using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using MotionFramework; using UnityEngine; using UnityEngine.UI; /// /// 报废技术鉴定报告 /// public class ScrapTechnologyAppraisalReport : MonoBehaviour { public Button btclck; public UI_StampConfirmation ui_StampConfirmation1; public UI_StampConfirmation ui_StampConfirmation2; public UI_StampConfirmation ui_StampConfirmation3; private void Start() { btclck.onClick.AddListener(() => { List list = new List(); list.Add(ui_StampConfirmation1.IsClick.ToString()); list.Add(ui_StampConfirmation2.IsClick.ToString()); list.Add(ui_StampConfirmation3.IsClick.ToString()); if (MotionEngine.GetModule().HandleClick(list)) gameObject.SetActive(false); }); } }