using DefaultNamespace; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using static InterfaceManager; /// /// 存储区控制脚本 /// public class TakePositionController : MonoBehaviour { public static TakePositionController Instance; /// /// 物资码放 /// public Button btnMaterialStacking; /// /// 物资码放完毕_确定按钮高亮提示 /// public Transform btnMaterialStackingHighlightObj; /// /// 上架点位 /// public List TakePositionList = new List(); /// /// 上架点位列表 /// public List takePositionList = new List(); /// /// 箭头 /// public List Arrorow = new List(); public GameObject btnShangjia; private void Awake() { Instance = this; btnMaterialStacking = FindObjectByName