using System.Collections; using System.Collections.Generic; using DefaultNamespace; using UnityEngine; using TMPro; using static InterfaceManager; using UnityEngine.UI; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using Zion.Scripts.ERP.退出退役资产物资代保管出库作业; /// /// 任务要求 /// public class TaskPrompt : MonoBehaviour { /// /// 任务要求实例 /// public static TaskPrompt Instance; /// /// 关闭任务要求面板按钮 /// public Button btnClosePanelTaskPrompt; /// /// 是否处理过 /// private bool isHandle = true; /// /// 任务要求展示 /// public TMP_InputField taskInput; public GameObject duihua; private bool isDuihua = false; private Framework.Dto.InventoryReversalVoucherAnalyzer returnRevVoucherAnalyzer; //public GameObject datika; void Awake() { Instance = this; if (MotionEngine.GetModule().ExamName.Contains("入库") && !MotionEngine.GetModule().ExamName.Contains("借用物资入库")) { ChatPanel.isclick = false; } else { ChatPanel.isclick = true; } if (MotionEngine.GetModule().ExamName.Contains("系统入库冲销凭证分析")) { ChatPanel.isclick = true; } if (MotionEngine.GetModule().ExamName.Contains("月度采购物资入库凭证分析")) { ChatPanel.isclick = true; } // taskInput = FindObjectByName("InputPanelTaskPrompt"); // btnClosePanelTaskPrompt = FindObjectByName