using System.Collections; using System.Collections.Generic; using Framework.Manager; using UnityEngine; using UnityEngine.SceneManagement; public class TutorialGuideComponent : MonoBehaviour { public static TutorialGuideComponent Instance; public void Awake() { Instance = this; } public void NextGuide() { TutorialGuideManager.Instance.TriggerNextGuide(); } public void NextGuide(string targetObjectName) { TutorialGuideManager.Instance.TriggerNextGuide(targetObjectName); } public void Quit() { Application.Quit(); //SceneManager.LoadScene("GameMain"); } public void ShowGUIde() { TutorialGuideManager.Instance.ShowMaskdon_tNext(); } public void HideGuide() { TutorialGuideManager.Instance.HideGuide(); } public void TriggerPrevGuide() { TutorialGuideManager.Instance.TriggerPrevGuide(); } }