using System; using System.Collections; using System.Collections.Generic; using DefaultNamespace.ProcessMode; using Framework.Manager; using MotionFramework; using Newtonsoft.Json; using SGUnitySDK; using SGUnitySDK.Etys; using SGUnitySDK.Services.HTTP; using SGUnitySDK.Services.SGStartParams; using UnityEngine; public class test : MonoBehaviour { private void Start() { SGUConfig SguConfig = new SGUConfig(); SGUSdk.GetInstance().InitSDK(SguConfig); SGAppStartMode sga = SGUSdk.GetInstance().GetAppStartMode(); if (sga.examId > 0) //考试 { } else if (sga.practiseId > 0) //练习 { } HttpAuthService getUserInfo = new HttpAuthService(); ResponObject responObject = getUserInfo.GetUserInfo(); string data = responObject.data.ToString(); Debug.Log("GetUserInfo:" + data); } }