Tz2/Assets/3rdParty/UIEffect-upm/Scripts/Editor/UIHsvModifierEditor.cs

54 lines
1.6 KiB
C#

using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
namespace Coffee.UIEffects.Editors
{
/// <summary>
/// UIEffect editor.
/// </summary>
[CustomEditor(typeof(UIHsvModifier))]
[CanEditMultipleObjects]
public class UIHsvModifierEditor : Editor
{
SerializedProperty _spTargetColor;
SerializedProperty _spRange;
SerializedProperty _spHue;
SerializedProperty _spSaturation;
SerializedProperty _spValue;
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected void OnEnable()
{
_spTargetColor = serializedObject.FindProperty("m_TargetColor");
_spRange = serializedObject.FindProperty("m_Range");
_spHue = serializedObject.FindProperty("m_Hue");
_spSaturation = serializedObject.FindProperty("m_Saturation");
_spValue = serializedObject.FindProperty("m_Value");
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
//================
// Effect setting.
//================
EditorGUILayout.PropertyField(_spTargetColor);
EditorGUILayout.PropertyField(_spRange);
EditorGUILayout.PropertyField(_spHue);
EditorGUILayout.PropertyField(_spSaturation);
EditorGUILayout.PropertyField(_spValue);
serializedObject.ApplyModifiedProperties();
}
}
}