Tz2/Assets/3rdParty/UIEffect-upm/Scripts/UISyncEffect.cs

84 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.UIEffects
{
/// <summary>
/// Dissolve effect for uGUI.
/// </summary>
[ExecuteInEditMode]
public class UISyncEffect : BaseMaterialEffect
{
[Tooltip("The target effect to synchronize.")] [SerializeField]
private BaseMeshEffect m_TargetEffect;
public BaseMeshEffect targetEffect
{
get { return m_TargetEffect != this ? m_TargetEffect : null; }
set
{
if (m_TargetEffect == value) return;
m_TargetEffect = value;
SetVerticesDirty();
SetMaterialDirty();
SetEffectParamsDirty();
}
}
protected override void OnEnable()
{
if (targetEffect)
targetEffect.syncEffects.Add(this);
base.OnEnable();
}
protected override void OnDisable()
{
if (targetEffect)
targetEffect.syncEffects.Remove(this);
base.OnDisable();
}
public override Hash128 GetMaterialHash(Material baseMaterial)
{
if (!isActiveAndEnabled) return k_InvalidHash;
var matEffect = targetEffect as BaseMaterialEffect;
if (!matEffect || !matEffect.isActiveAndEnabled) return k_InvalidHash;
return matEffect.GetMaterialHash(baseMaterial);
}
public override void ModifyMaterial(Material newMaterial, Graphic graphic)
{
if (!isActiveAndEnabled) return;
var matEffect = targetEffect as BaseMaterialEffect;
if (!matEffect || !matEffect.isActiveAndEnabled) return;
matEffect.ModifyMaterial(newMaterial, graphic);
}
public override void ModifyMesh(VertexHelper vh, Graphic graphic)
{
if (!isActiveAndEnabled) return;
if (!targetEffect || !targetEffect.isActiveAndEnabled) return;
targetEffect.ModifyMesh(vh, graphic);
}
#if UNITY_EDITOR
protected override void OnValidate()
{
SetVerticesDirty();
SetMaterialDirty();
SetEffectParamsDirty();
}
#endif
}
}