69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Coffee.UIEffects
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{
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public class UIEffect_Demo : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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GetComponentInChildren<RectMask2D>().enabled = true;
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}
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public void SetTimeScale(float scale)
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{
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Time.timeScale = scale;
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}
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public void Open(Animator anim)
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{
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// anim.GetComponentInChildren<UIEffectCapturedImage>().Capture();
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anim.gameObject.SetActive(true);
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anim.SetTrigger("Open");
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}
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public void Close(Animator anim)
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{
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anim.SetTrigger("Close");
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}
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public void Capture(Animator anim)
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{
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// anim.GetComponentInChildren<UIEffectCapturedImage>().Capture();
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anim.SetTrigger("Capture");
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}
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public void SetCanvasOverlay(bool isOverlay)
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{
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GetComponent<Canvas>().renderMode =
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isOverlay ? RenderMode.ScreenSpaceOverlay : RenderMode.ScreenSpaceCamera;
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}
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public void SetRenderMode(int mode)
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{
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var canvas = GetComponent<Canvas>();
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var cam = canvas.worldCamera;
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var pos = new Vector3(0, 0, -25);
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var rot = new Vector3(0, 0, 0);
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if ((RenderMode) mode == RenderMode.WorldSpace)
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{
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SetRenderMode((int) RenderMode.ScreenSpaceCamera);
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canvas.renderMode = RenderMode.WorldSpace;
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pos.x = 45;
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rot.y = -20;
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}
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else
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{
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canvas.renderMode = (RenderMode) mode;
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}
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cam.transform.SetPositionAndRotation(pos, Quaternion.Euler(rot));
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}
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}
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}
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