26 lines
659 B
C#
26 lines
659 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class UIEffect_Demo_PropertyControl : MonoBehaviour
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{
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[SerializeField] private string m_PropertyName;
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[SerializeField] private Object[] m_Objects;
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public void ChangeValue(int value)
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{
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foreach (var o in m_Objects)
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{
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if (!o) continue;
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var p = o.GetType().GetProperty(m_PropertyName);
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Debug.LogFormat("{0} {1} {2}", o.GetType(), m_PropertyName, p);
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if (p == null) continue;
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p.SetValue(o, value, new object[0]);
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}
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}
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}
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