34 lines
811 B
C#
34 lines
811 B
C#
using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UIEffects.Editors
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{
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/// <summary>
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/// Changes in this scope cause the graphic's material to be dirty.
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/// When you change a property, it marks the material as dirty.
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/// </summary>
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internal class MaterialDirtyScope : EditorGUI.ChangeCheckScope
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{
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readonly Object[] targets;
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public MaterialDirtyScope(Object[] targets)
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{
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this.targets = targets;
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}
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protected override void CloseScope()
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{
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if (changed)
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{
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foreach (var effect in targets.OfType<BaseMaterialEffect>())
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{
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effect.SetMaterialDirty();
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}
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}
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base.CloseScope();
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}
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}
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}
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