40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System.Collections;
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using Cysharp.Threading.Tasks;
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using DefaultNamespace.Dto;
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using Framework.Dto;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Framework.Test
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{
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public class TestProcess : MonoBehaviour
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{
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// [ProcessAction]
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// public void RegisterProcessEvents()
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// {
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// Debug.Log("注册事件:步骤 0 -> 动作 0 -> NPC(客户)1");
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// // 步骤编号 动作编号 目标名称
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// EventRegistrationCenter.AddEventsToAllStepEvents(new EventStepInfo(0, 0, "NPC(客户)1", () =>
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// {
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// Debug.Log("添加事件");
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// // StartCoroutine(hahaha());
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// SceneManager.LoadScene("2");
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// hahaha();
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// }));
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// }
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async void hahaha()
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{
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while (true)
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{
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for (int i = 0; i < 10; i++)
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{
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Debug.Log(i);
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}
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await UniTask.Delay(1000);
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}
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}
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}
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} |